Phase Two Games was established in 2012 with a mission to make high quality, genuinely fun games. Founded by two of the three founders of IronMonkey Studios and EA Melbourne, Phase Two has decades of experience in many genres across all kinds of gaming platforms.
Dan Tonkin - Creative Director and Toby Charlton - Technical Director, share a passion for computer games stretching back to the Commodore 64 and NES, and have each been making games for over 25 years.
From their early years at Beam Software on games like 'Krush, Kill and Destroy' to bringing the first 'Sims' game to iPhone for EA, and later going on to bring ambitious brands like 'Need for Speed' and 'DeadSpace' to the smartphone, Dan and Toby have a long and respectable history of both making games and dealing with top IPs. At Phase Two Games we are determined to produce quality experiences with a small, talented team. We have deliberately stepped away from large-scale corporate-style production to pursue a more traditional style of development in the hope that our games can be free of influences that undermine the creative vision. We hope you enjoy playing the games we make.